Computing at Rise Park
At Rise Park, we believe that ‘a high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world’.
We equip our pupils with the skills and understanding to use a variety of computer technologies for a variety of purposes. Our computing curriculum aims to support children’s computational and critical thinking, resilience and creativity.
Further to becoming digitally literate computational thinkers, we support our children’s safety and wellbeing through a comprehensive Online Safety curriculum, supported by Project Evolve with links to our PSHE and Computing lessons. This curriculum encourages children to make the most of technology as a force for good, while understanding it as a powerful and nuanced tool that can have both a positive and negative impact on ourselves and others.
Finally, we want our pupils to feel empowered by computing by seeing the variety of skills used within computing and the vast range of opportunities available through further study.
Rise Park’s Computing curriculum is adapted to the needs of our children from Teach Computing, a scheme developed by the National Centre for Computing Education (NCCE), and supported by the Department for Education (DfE). We take a no-ceiling approach in teaching, and through open-ended tasks, pupils with SEND and the most able can achieve well.
The ‘Teach Computing’ curriculum is a spiral curriculum, a curriculum design in which key concepts are presented repeatedly throughout the curriculum through years 1-6. As children progress through school, concepts become more complex and are applied in a wider variety of ways. For all learners from years 1-6, Computing is split into 4 core strands:
- Computing Systems and Networks
- Creating Media
- Data and Information
- Programming


